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-rw-r--r--CMake/GenerateBindings.cmake112
1 files changed, 112 insertions, 0 deletions
diff --git a/CMake/GenerateBindings.cmake b/CMake/GenerateBindings.cmake
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+# Enumerate every Lua-exported class.
+# Changes to these files will cause binding regen:
+set(BINDING_DEPENDENCIES
+ Bindings/AllToLua.pkg
+ Bindings/BindingsProcessor.lua
+ Bindings/LuaFunctions.h
+ Bindings/LuaWindow.h
+ Bindings/Plugin.h
+ Bindings/PluginLua.h
+ Bindings/PluginManager.h
+ BiomeDef.h
+ BlockArea.h
+ BlockEntities/BeaconEntity.h
+ BlockEntities/BedEntity.h
+ BlockEntities/BlockEntity.h
+ BlockEntities/BlockEntityWithItems.h
+ BlockEntities/BrewingstandEntity.h
+ BlockEntities/ChestEntity.h
+ BlockEntities/CommandBlockEntity.h
+ BlockEntities/DispenserEntity.h
+ BlockEntities/DropSpenserEntity.h
+ BlockEntities/DropperEntity.h
+ BlockEntities/FurnaceEntity.h
+ BlockEntities/HopperEntity.h
+ BlockEntities/JukeboxEntity.h
+ BlockEntities/MobSpawnerEntity.h
+ BlockEntities/NoteEntity.h
+ BlockEntities/SignEntity.h
+ BlockEntities/MobHeadEntity.h
+ BlockEntities/FlowerPotEntity.h
+ BlockType.h
+ BlockInfo.h
+ BoundingBox.h
+ ChatColor.h
+ ChunkDef.h
+ ClientHandle.h
+ Color.h
+ CompositeChat.h
+ CraftingRecipes.h
+ Cuboid.h
+ Defines.h
+ EffectID.h
+ Enchantments.h
+ Entities/Boat.h
+ Entities/ArrowEntity.h
+ Entities/Entity.h
+ Entities/ExpOrb.h
+ Entities/EntityEffect.h
+ Entities/ExpBottleEntity.h
+ Entities/FallingBlock.h
+ Entities/FireChargeEntity.h
+ Entities/FireworkEntity.h
+ Entities/Floater.h
+ Entities/GhastFireballEntity.h
+ Entities/HangingEntity.h
+ Entities/ItemFrame.h
+ Entities/LeashKnot.h
+ Entities/Pawn.h
+ Entities/Player.h
+ Entities/Painting.h
+ Entities/Pickup.h
+ Entities/ProjectileEntity.h
+ Entities/SplashPotionEntity.h
+ Entities/ThrownEggEntity.h
+ Entities/ThrownEnderPearlEntity.h
+ Entities/ThrownSnowballEntity.h
+ Entities/TNTEntity.h
+ Entities/WitherSkullEntity.h
+ Generating/ChunkDesc.h
+ IniFile.h
+ Inventory.h
+ Item.h
+ ItemGrid.h
+ Map.h
+ MapManager.h
+ Mobs/Monster.h
+ Mobs/MonsterTypes.h
+ OSSupport/File.h
+ Protocol/MojangAPI.h
+ Root.h
+ Scoreboard.h
+ Server.h
+ Statistics.h
+ StringUtils.h
+ UI/Window.h
+ UUID.h
+ Vector3.h
+ WebAdmin.h
+ World.h
+)
+
+# List all the files that are generated as part of the Bindings build process:
+set(BINDING_OUTPUTS
+ Bindings.cpp
+ Bindings.h
+ LuaState_Declaration.inc
+ LuaState_Implementation.cpp
+ LuaState_Typedefs.inc
+)
+
+# Make the file paths absolute and pointing to the bindings folder:
+set(BINDINGS_FOLDER "${PROJECT_SOURCE_DIR}/src/Bindings/")
+list(TRANSFORM BINDING_OUTPUTS PREPEND ${BINDINGS_FOLDER})
+list(TRANSFORM BINDING_DEPENDENCIES PREPEND "${PROJECT_SOURCE_DIR}/src/")
+
+# Generate the bindings:
+add_custom_command(
+ OUTPUT ${BINDING_OUTPUTS}
+ COMMAND luaexe BindingsProcessor.lua
+ WORKING_DIRECTORY ${BINDINGS_FOLDER}
+ DEPENDS ${BINDING_DEPENDENCIES} luaexe
+)